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California Governor Talks About Sales Tax on Prewritten Software at Best Buy in 2004 Context

**California’s Suggested Digital Sales Tax: Governor Newsom’s Unique Perspective**

California Governor Gavin Newsom has recently ignited debate with his call for a new sales tax on digital software, using an unusual personal story to underline the current loophole. Newsom posits that California’s state sales tax of 7.5 percent, which is presently applicable to physical goods, should also include the software industry—many firms of which are based in California.

In an interesting effort to demonstrate the perceived inequity of the existing tax system, Newsom recounted his experiences shopping at Best Buy, asserting that he often buys “prewritten software” from the store and pays sales tax accordingly. He contrasted this with those who choose digital downloads and escape the same tax, claiming that this variance is unjust.

“As someone who lives close to a Best Buy, I’m frequently at Best Buy. And I’m paying sales tax on much of this prewritten software. Then I discover that all my friends not near a Best Buy are downloading and not paying sales tax. How is that fair?” he remarked.

Critics of his argument highlight that the landscape of software distribution has significantly transformed. The emergence of digital platforms has made physical retail stores less relevant for many shoppers. Additionally, most software, especially popular titles and services, is now accessible through online downloads or streaming subscriptions, rendering the idea of regular Best Buy trips seem outdated.

This viewpoint questions Newsom’s connection to modern technology trends. The mention of “prewritten software” calls to mind an era when physical media dominated software distribution—an age that many contend has long since faded, signifying a technological perspective stuck in the early 2000s.

Notably, this proposal and Newsom’s presentation of the argument prompt significant inquiries about taxation in the digital era. As the economy evolves, the dialogue about how traditional tax systems adjust to new technologies and consumer behaviors becomes increasingly crucial.

As discussions surrounding the proposed digital sales tax progress, it is vital to assess the broader consequences of such measures on consumers and companies, especially in a state celebrated for its technological innovation and digital entrepreneurship. In the midst of this ongoing discourse, clarity and coherence will be essential in crafting effective policies that mirror the realities of a shifting retail environment.

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Palestinian Game Creator Seeks to Highlight His Region’s Abundant Cultural Legacy via Gaming

**Envisioning Palestine: A Voyage Through History and Suffering**

When picturing Palestine, views frequently converge around stark visuals: deserted buildings, rubble-strewn terrains, and fatigued people. These depictions dominate media narratives, overshadowing the truth of the region’s rich culture and lively past. However, there is another story—a historical Palestine that flourished long before the upheaval of the 1948 Nakba, a term signifying the mass displacement of approximately 750,000 Palestinians during the formation of Israel.

This perspective of Palestine embodies the dreams of Rasheed Abueideh, a Palestinian game creator determined to convey a story imbued with beauty, strength, and daily life before major conflicts erupted. Through his video game, *Dreams on a Pillow*, Abueideh aims to revive the essence of a land brimming with lush gardens, cheerful gatherings, and rich cultural legacies.

The game revolves around the moving tale of a Palestinian mother, Omm, escaping the turmoil of the Nakba. Abueideh, living in Nablus within the occupied West Bank, understands all too well the restrictions placed on the local economy and creative sectors due to ongoing conflict and occupation. His venture into game development is riddled with hurdles; the instability of daily existence in Palestine complicates the dream of establishing a flourishing gaming industry.

Prior to *Dreams on a Pillow*, Abueideh developed *Liyla and the Shadows of War*, a mobile game addressing the 2014 Gaza conflict. Despite faced challenges, including an initial refusal from Apple’s App Store, the game eventually gained popularity and paved the way for Abueideh’s upcoming endeavors. Nevertheless, the daunting reality of building a career in gaming under occupation often felt impossible, prompting him to look for different ways to provide for his family of six.

In the wake of the escalated conflict following the Hamas attacks on Israel in October 2023, which resulted in widespread violence and considerable casualties, Abueideh felt an intensified urgency to express the nuances of Palestinian identity and experiences. His work aims not solely to showcase the harsh realities many encounter today but also to shed light on the profound historical origins of the ongoing struggles.

*Dreams on a Pillow* encourages players to traverse Omm’s distressing flight and the haunting echoes of the Nakba. The game contrasts her painful current situation with vibrant memories of her youth in Tantura, a once-flourishing village now erased from existence and transformed into a tourist spot. Abueideh’s vision encompasses the verdant landscapes of Palestine, aiming to contest the overwhelming narrative of desolation that often obscures the humanity within Palestinian lives.

As the game unfolds, players observe Omm’s challenges, symbolized by her holding onto a pillow, mistakenly believing it to be her child amidst the survival chaos. This portrayal serves as a metaphor for the collective trauma experienced by Palestinians—an inherited anguish that reverberates across generations.

Abueideh’s initiative functions under the limitations of scarce resources and the continuous strain of an unpredictable societal atmosphere. Despite these obstacles, he has successfully launched a crowdfunding campaign that showcases the game’s development journey. However, the dread of possible retribution looms over Abueideh as he navigates public exposure in a precarious landscape.

His resolve to stay in Palestine, despite contemplating his family’s safety, resonates profoundly. Abueideh exemplifies the defiance against narratives urging the exodus of Palestinians from their homeland, acknowledging that persistence amidst hardship represents a form of resistance itself. The very act of creating a video game rooted in his cultural heritage reclaims space for Palestinian voices, confronting stereotypes while honoring resilience.

Ultimately, *Dreams on a Pillow* serves as a poignant reminder of what has been lost, alongside a testament to the unyielding spirit of those who remain in Palestine. Through interactive storytelling, Abueideh aspires to foster understanding about the intricacies of contemporary Palestine, encouraging audiences to face the human tales behind the headlines, and to recognize both the beauty and sorrow that characterize this land.

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Experiencing the Square Enix Orchestra Concert: Navigating Expectations When Your Beloved Track Is Absent

### An Evening with the Music of Square Enix: A Concert Review

On a recent Saturday in Seattle, I had the opportunity to attend the Music of Square Enix orchestral concert, serving as a perfect end to a week-long vacation filled with unforgettable moments. The standout performance of the evening was undoubtedly “Megalomania” from *Live A Live*, which acted as the grand finale for the first half of the show. Although I playfully wished for music from *Final Fantasy 6*, the concert offered a captivating selection of pieces that resonated with enthusiasts of video game music.

The event was hosted at the esteemed Benaroya Hall and was led by conductor Eric Roth. Having grown up surrounded by orchestral music thanks to my mother’s career as a symphony musician, I attended the concert with an attentive ear. While the overall performance was enjoyable, I found the musical execution to be somewhat lacking. The conductor occasionally struggled to keep the energy, particularly in the opening of “Megalomania.” Additionally, an unfortunate incident in the horn section dulled a few impactful moments during “Time’s Scar” from *Chrono Cross*.

Recognizing the demanding nature of such concerts, it seems these events often come with limited rehearsal times. Local symphonies, like the Seattle Symphony, typically receive the music shortly before the performance and have minimal time to practice together. As appealing as it would be to repeatedly play intricate pieces like “Megalomania” in advance of a concert, the reality is more often about presenting unfamiliar works with just a brief rehearsal.

Despite some execution flaws, the concert still offered an emotional experience. Fans expressed joy upon hearing beloved themes, while some voiced disappointment over pieces that were not performed. Highlights included multiple selections from the *Kingdom Hearts* series, which evoked mixed responses from the crowd. Personally, I was excited by the performance of “Vector to the Heavens,” a remarkable piece by Yoko Shimomura, adding to the thrill of hearing it live, even though the conductor stumbled over the title in his introduction.

A particularly enjoyable segment was dedicated to *Chrono Trigger*, featuring a fantastic medley of four tracks: “Wind Scene,” “Frog’s Theme,” “Corridors of Time,” and “Schala’s Theme.” The audience was clearly delighted, showcasing the strong nostalgia and connection to these classic songs.

Concert-goers also relished the surprise of deeper cuts from lesser-known titles. A piece from *Final Fantasy Tactics* caught me off guard, likely a reference to its recent remake. Additionally, the orchestra performed selections from *Xenogears* and *Romancing SaGa 2*, which received cheers from knowledgeable fans, despite my unfamiliarity with the games. The visuals added an amusingly confusing glimpse into their narratives.

The concert wrapped up with “Time’s Scar,” followed by an encore medley celebrating *Final Fantasy* with highlights from *Final Fantasy V, X, XII*, and a classic battle theme from *Final Fantasy VII*. However, it was notably strange that *Final Fantasy VI* was completely missing from the lineup, an omission felt keenly by many.

Although I could have bemoaned the lack of representation for other cherished titles like *Dragon Quest* or *The World Ends With You*, I departed the venue feeling pleased with the overall experience. For anyone fascinated by the blend of live classical music and video game scores, I strongly recommend attending a concert featuring this repertoire. With many upcoming tour dates, those eager to experience symphonic interpretations of iconic tracks like “Megalomania,” “Time’s Scar,” and “One-Winged Angel” will find it truly unforgettable.

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Indie Game “Into The Unwell” Unveils Early Access Intentions via Musical Announcement

One of the unexpected reveals from last year’s Summer Game Fest is facing a delay. Lego Arcanine appears fantastic. And Cyclops has reached new heights in Marvel Cosmic Invasion. It’s Kotaku‘s Checkpoint roundup for May 18, 2026, where I’m eagerly anticipating all of Mina the Hollower‘s unique difficulty levels and game modes, including one that transforms the ground into lava. Meanwhile, I’m considering revisiting The Witcher 3 after recently discovering the game’s innovative method for preventing players from exploiting a cowhide-farming glitch.

One of last year’s Summer Game Fest announcements revises its strategy a year later

Into the Unwell garnered attention during last year’s event with its vintage cartoon aesthetic reminiscent of Cuphead, quirky humor, and 3D roguelike gameplay. “The most exciting announcement in my opinion,” states the top comment on YouTube. This “rubber hose fueled fever dream” was initially slated for Early Access on Steam sometime in 2026. Indie studio She Was Such A Good Horse now indicates that this is no longer true. They “unannounced” the game’s release plans with a song.

“They’re providing us with additional funding, and we’re effectively completing the entire game now,” one team member shared during the musical reveal. The publisher is Coffee Stain, known for Goat Simulator, and the team noted that one factor for this postponement is the favorable user feedback from early trials. This decision may also reflect evolving attitudes towards Early Access.

Unless you’re Subnautica 2, many teams are discovering that players view Early Access similarly to a full release and evaluate a game accordingly. It’s preferable to showcase the best version of your game from the outset rather than something that disappoints initially and never recuperates. “Aaaahhhhh we wanted to experience Into The Unwell before GTA 6666666!!!!!” remarked one supporter. “ajasdkjfaksdfj (MAYBE we can.. perhaps GTA 6 launches in 2029..)”

An incomplete cutscene from the MIA KOTOR remake has reportedly appeared

Mp1st has discovered an in-progress cutscene from the title Aspyr was developing before it was reportedly restarted by Saber Interactive. It presents dialogue and staging for an early sequence featuring Captain Carth Onasi and Trask Ulgo. It suggested a voiced protagonist, differing from the original game where they remained silent. This Asp

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Even the Most Unpopular Pokémon Have Their Supporters: Insights Uncovered

**Every Pokémon is a Favorite for Someone: Honoring the Unpopular and Uncommon**

With more than a thousand distinct Pokémon available, it’s simple to miss out on some of the lesser-known beings in the extensive Pokédex. While recognizable icons such as Pikachu and Charizard steal the show, others like Dewpider and Seaking frequently slip into the background. Acknowledging this phenomenon, a new site named “[Every Pokémon is Someone’s Favorite](https://favoritepokemon.vercel.app/#/)” has surfaced to remind us that there is affection for every Pokémon, regardless of how niche.

Recently launched, this site enables fans to express their love for any Pokémon by jotting down a short message about why they hold it dear. In just a brief period, the platform has gathered over 55,000 sincere expressions for all 1,025 Pokémon, demonstrating the variety of tastes and emotional links among fans. Even those Pokémon often deemed “dull” or “unattractive” have found loyal supporters.

The website presents an interactive environment where visitors can investigate different Pokémon and peruse the messages left by others. For example, an emotional expression regarding Unown encapsulates nostalgia and innocence: “I love how pointless Unown are in battles. They are also the most adorable thing ever… I might not have understood what any of the terms in the games meant, but I knew I adored Unown.” Other messages convey straightforwardness and charm, such as “He’s just a hungry guy” for Gible and “big whale cute” for Wailord.

Additionally, the site includes a leaderboard showing the most favored Pokémon among users. At present, Gengar dominates with 725 love notes, closely pursued by Mimikyu, Bulbasaur, Absol, and Arcanine. Surprisingly, Pikachu is absent from the top 10, hinting that nostalgia for more unconventional Pokémon has gained renewed appreciation. In contrast, the least favored Pokémon—which features newcomers from the latest games—highlights a tendency to forge deeper connections with those encountered over time.

Among the initial 151 Pokémon, Goldeen takes the crown for least liked, with a mere four declarations. However, even it has garnered admiration: fans express fondness for its design and the memories tied to it. Messages like, “She is beauty, she is grace…” reveal the emotional bonds that fans create, showcasing that even the most understated Pokémon can elicit substantial nostalgia.

Currently, 22 Pokémon occupy the lowest ranks of the popularity chart with only two declarations. These include quirky entries like Cascoon, which has a note fondly linking it to the author’s mother and her passion for knitting. Surprisingly, even some beloved types, such as Igglybuff and Maschiff, find themselves low on the list, challenging stereotypes regarding what makes a Pokémon cherished.

While the platform provides a means for expressions of affection, it does encounter a limitation by not considering different forms of Pokémon, which could shift perceptions of popularity. Despite this flaw, it continues to promote engagement among fans wishing to share their individual preferences.

In conclusion, “Every Pokémon is Someone’s Favorite” honors the diverse fanbase surrounding Pokémon, demonstrating that even the most neglected creatures can hold a special significance in the hearts of fans. As players and enthusiasts explore and contribute to this expanding archive, we are reminded that the love for Pokémon is as diverse as the creatures themselves, uniting fans across various generations and preferences.

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Xbox Launches New User Feedback Hub Highlighting Key Demands for Exclusives and Complimentary Multiplayer Access

### Microsoft Unveils Xbox Player Voice: An Innovative Feedback Platform for Gamers

Microsoft has launched a new user feedback platform called **Xbox Player Voice**, aimed at improving the dialogue between the company and its gaming audience. This platform acts as an extra avenue for players to voice their concerns, suggestions, and demands about the Xbox ecosystem. Most importantly, Xbox Player Voice is crafted to promote transparency regarding the enhancements and alterations that Microsoft is focusing on based on user feedback.

In a blog entry on the Xbox site, it states, “When you submit feedback, teams review and organize it so it can be understood and considered alongside other work.” This mechanism guarantees that important user feedback is analyzed in a structured manner. While certain ideas may be swiftly acted upon, others could require additional time or might not be feasible at all. Microsoft has committed to keeping gamers updated about major developments, thereby refining the overall feedback procedure.

The Xbox Player Voice takes the place of the former Xbox Cloud Gaming feedback portal, broadening the range of user contributions in shaping the Xbox experience. Through this tool, players can propose ideas on how they envision the advancement of Xbox. Microsoft highlights that greater transparency in the process will aid in bridging the gap between user input and real results on the platform.

This organized method provides a more systematic way for players to share their feedback, in contrast to previous processes where users would send arbitrary messages directly to Xbox management with their requests. Presently, the most sought-after suggestions on Xbox Player Voice include appeals for a larger selection of exclusive titles, improved backward compatibility, and the possibility of free online multiplayer access across all Xbox generations.

One user, referred to as KrisKlicks, expressed their views on the necessity for free online multiplayer by stating, “Online multiplayer availability for all games across all generations of Xbox should be free, and all the features of Game Pass into one subscription for $9.99 like Xbox Gold BACK IN THE DAY.” This remark reflects a wider sentiment among console enthusiasts who feel aggrieved that they must pay for online multiplayer access, unlike PC gamers enjoying the same games.

The new Xbox CEO, Asha Sharma, has indicated that she is not hurrying decisions regarding exclusivity, suggesting a more adaptable strategy for Xbox titles. This might open the door for a potential compromise where first-party games make their debut on both Xbox Series X/S and PC before considering release on other platforms such as the PlayStation 5. This strategy is currently exemplified by the upcoming launch of **Forza Horizon 6**.

In conclusion, Xbox Player Voice signifies a strategic initiative by Microsoft to bridge communication divides with its gaming community, offering a platform for players to impact the development and trajectory of Xbox products in a transparent and organized fashion. As this tool advances, both gamers and the Xbox community will gain from the continuous conversation and prospective improvements to the gaming experience.

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Sony Will Cease the Release of Significant Single-Player PlayStation Games on PC

**Sony’s Strategic Shift: PlayStation 5 Single-Player Games to Stay Exclusive**

Sony has allegedly made the decision to halt the release of its prominent PlayStation 5 single-player games on PC, according to a recent report by Bloomberg reporter Jason Schreier. In a town hall meeting, Hermen Hulst, CEO of PlayStation Studios, notified employees that upcoming first-party single-player narrative games will be exclusive to the PlayStation platform, beginning with titles like *Ghost of Yōtei* and *Saros*.

This declaration is consistent with earlier reports from Bloomberg, which suggested that while online gaming titles such as *Marathon* and *Marvel Tokon* will continue to be offered on multiple platforms, single-player titles like *Ghost of Yōtei* and *Saros* will not be released for PC—disrupting any prior expectations regarding staggered launches on other platforms.

In recent times, Sony had adopted a strategy that appeared to embrace a more lenient stance on exclusivity, permitting major titles like *Horizon Zero Dawn*, *God of War*, *Ghost of Tsushima*, and *Days Gone* to launch on PC post their initial console releases. However, the performance of these games on PC has been varied, with experts observing that the staggered launch schedules might have diminished interest and sales.

Looking ahead, it appears improbable that highly anticipated titles such as *Marvel’s Wolverine* and *Intergalactic: The Heretic Prophet* will be released on PC, indicating a strong commitment to exclusivity for their forthcoming single-player games. On the other hand, the multiplayer shooter *Fairgames* and similar games are expected to maintain the trend of cross-platform availability, while more narrative-focused experiences like *Kena: Scars of Kosmora* have already been confirmed for PC.

This shift signifies a major strategic realignment for Sony as it adapts to the changing landscape of gaming, particularly as competitors like Xbox actively foster a cross-platform ecosystem. As Sony reinforces its emphasis on exclusivity, the gaming community will closely observe how these alterations impact their titles and the wider market.

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Tom Kane, Esteemed Voice Actor from Star Wars, Dies at 64

**Tom Kane: A Tribute to a Cherished Voice Actor**

Tom Kane, an esteemed voice actor celebrated for his roles in video games and animation, has passed away at the age of 64. His death was confirmed by Galactic Productions, a talent agency that aids in arranging actors for convention appearances. While the agency did not offer specific details about the circumstances of his passing, it recognized Kane’s legacy and his contributions to the field of voice acting.

Kane had been battling serious health issues after suffering a stroke in 2020, which rendered him unable to speak and ultimately resulted in his retirement from voice work. Despite these obstacles, the influence of his performances continues to resonate profoundly with both fans and colleagues.

A touching tribute from Galactic Productions stated, “Today we bid farewell to Tom Kane — a legendary voice actor whose performances shaped the childhoods and imaginations of millions across the globe.” The agency emphasized his wide-ranging talents that brought characters to life with insight, humor, and courage. From animated shows to video games, Kane’s voice became a vital part of the stories that many grew up enjoying, creating memories and emotions that will endure for generations.

In addition to his impressive professional achievements, Kane was a dedicated family man. He and his wife nurtured a family of nine children, encompassing both biological and adopted siblings. His kindness and generosity were hallmark traits that complemented his exceptional abilities as a voice actor.

Kane’s career is especially acclaimed for his contributions to the *Star Wars* franchise, where he lent his voice to the character Yoda in animated series like *The Clone Wars* and numerous video games including *Battlefront*. His last performances included his roles in *Lego Star Wars: The Skywalker Saga* and narrating an episode of the Disney+ series *Star Wars: The Bad Batch*. Beyond *Star Wars*, he was also well-known for voicing Takeo Masaki in various *Call of Duty* games and as Professor Utonium, the dad of the superhero sisters in *The Powerpuff Girls*.

In a touching moment, Kane gathered with fellow cast members from *The Powerpuff Girls* in March at the Lexington Toy Comic & Toy Convention, marking one of his final public appearances. This reunion stirred fond memories not only for those who collaborated with him but also for the fans who admired his performances.

As the voice acting community and fans grieve the loss of Tom Kane, his legacy will surely endure through the characters he brought to life and the narratives he helped shape. The sentiments conveyed in the tribute hold deep meaning: “Though his voice may now be silent, the characters, stories, and love he shared with the world will live on forever.”

Rest in peace, Tom Kane. Your contributions enriched our lives and will continue to do so for many years ahead. May the Force be with you, always.

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Netflix and Riot Seek to Eliminate D4vd’s Arcane Track from Digital Platforms

**David “D4vd” Burke: Journey in Music and Legal Issues**

David “D4vd” Burke’s ascent in the music scene has taken a troubling twist following his arrest in April 2023, linked to an investigation concerning the demise of Celeste Rivas Hernandez, a teenager from California. Hernandez’s remains were found in a Tesla owned by Burke last September, sparking serious inquiries and leading to extensive media attention. As Burke gears up for trial in June, prominent companies that have worked with him are weighing the effects of his legal troubles on their ventures.

### Effects on Joint Ventures

D4vd’s music has been included in several high-profile endeavors, such as the widely recognized video game *Fortnite* and the animated show *Arcane*, stemming from the *League of Legends* universe. A notable song from *Arcane* is “Remember Me,” which Burke performed and was featured in the series’ soundtrack. Following his arrest, sources indicate that Netflix and Riot Games are assessing how to manage Burke’s role in their projects, including the possible exclusion of his contributions from their platforms.

### Modifications to Streaming Services

In a prompt reaction to the ongoing developments, fans have observed that “Remember Me” was taken off official streaming soundtracks on Spotify and Apple Music. In addition, Riot Games has removed the track from their official YouTube music channel. Despite these withdrawals, the song remains available on unofficial platforms, including recordings from events like the 2024 Game Awards, where Burke performed alongside *Arcane* characters in the backdrop.

### Current Status of the Track in the Series

Although the track has been deleted from various digital platforms, it continues to appear in the sixth episode of *Arcane*’s second season. Netflix has previously edited episodes post-release, as seen with *Stranger Things*. This suggests that *Arcane* may also face updates in the future to eliminate Burke’s song.

### Conclusion

As David “D4vd” Burke’s legal challenges unfold, the repercussions for his music career and partnerships are shaping how companies interact with his work. With the trial on the horizon and ongoing discussions among involved parties, fans and industry watchers alike are eagerly awaiting further updates on the matter. Both Netflix and Riot Games have been approached for comments regarding the future of Burke’s contributions to their projects, and any feedback will shed more light on this developing narrative.

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This Week in PC Games: Forza Horizon 6’s Tokyo-Drifting, Disco Elysium Sequel Zero Parades Explores Communist Themes, and Puzzle Game Phonopolis Presents a Dystopian Experience

Have no fear, dear reader. Yes, I am once standing in for Edwin to battle The Maw and bring forth its tidings of upcoming PC games. But the beast has not eaten our news editor. Not this time. Instead, Edwin’s been called away to Krakow where he will be using his creature-wrestling skills to tussle with a dragon.

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